I made this model through ZBrush and blender. It was originally intended for 3D printing, so I was too lazy to make low-mode textures, but I wanted to see the effect through rendering first, so blender’s procedural textures were directly debugged on high-mode. Material rendering, personal ability and computer configuration are limited, so the texture details still cannot reach the quality of baked maps. I have to say that this shape is too similar to the ghost mask in the COD game, but I think it has a more mechanical and punk sci-fi feel, with a higher sense of technology, and a bayonet extension design that can extend to a full-enclosed helmet.